It’s a book. It’s a game. It’s an RPG.
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An interactive fantasy adventure! It’s a Gamebook Adventure!??
First in the series of critically
acclaimed interactive fantasy gamebooks in which you, the reader,
control the direction of the story! Along with a realistic dice-based
battle system to fight creatures, a great story and beautiful artwork,
An Assassin in Orlandes will give you many hours of gamebook
adventuring!??”
Set within Orlandes City, nobles are
being systematically murdered by a ruthless assassin no-one seems able
to catch. Finding yourself thrust in the middle of a large conspiracy,
you must make decisions that may put yourself and one other most
precious to you in great danger. Can you locate the Assassin in Orlandes
before it is too late?”
“Tin Man Games has done an admirable job
of recreating the experience in an electronic format. The story is top
notch, the interface works quite well, and the music really gets you
into the atmosphere of Orlandes. This is definitely a title worth taking
a look at, especially if you’re familiar with the print version of this
type of book.” – iPhone Life
??What is a Gamebook Adventure?
Gamebook Adventures is brought together
through the efforts of passionate and avid gamebook enthusiasts. If you
are familiar with the classic choose your own path style printed
gamebooks then Gamebook Adventures will really appeal to you. Our aim is
to give those nostalgic readers of old something new and fresh, and
bring a new exciting experience to those unfamiliar with gamebooks. If
you enjoy fantasy RPGs or adventure games then this is for you!
At their core, all of our gamebooks are
compelling adventure stories where you get to choose how the adventure
unfolds. Every section of the narrative concludes with choices that you
have to make. The choices you make will alter the story, taking you down
new paths and giving you new choices.
Occasionally you will be presented with a
situation that needs to be resolved with some dice rolling. The
gamebook engine lets you throw 3D physics based dice that roll and
bounce as if you were tossing them on a tabletop. Roll the dice to
resolve combat by pitting your character against a myriad of enemies.
Roll the dice to see if you were able to leap the gaping chasm, or pick
the shopkeep’s pockets. Roll the dice to see if you won a bet, or caught
the plague!
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